﻿/*!	@file	r_window_win32dx11.h
	@brief	ゲームウィンドウ(Win32DirectX11版
Copyright (c) 2010 Yuya Yamaguchi

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/

#ifndef _R_WINDOW_WIN32DX11_H_
#define _R_WINDOW_WIN32DX11_H_

#include "r_window_win32.h"

#if R_TARGET_UNIQUEIS(R_TARGET_UNIQUE_WINDX11) && R_TARGET_COMMON_WINDOWS
#if !defined(RDEBUG_DEVELOP_BUILD)

#include "../../util/r_util_singleton.h"


//! ゲームループ
/*! 極力このクラスへのタッチを避けるために、
windowシステムの情報について読み取り専用と、
ゲーム進行の読み書きクラスに分離します。
また同様に初期化情報を専用に扱うクラスも存在させます。

※ゲームのエンジン部分の全呼び出しを行います。
実行順序の組み換え等にはこのクラスを編集する必要があります。
*/
class cRWindow : public cRWindowWin32
{
	RSINGLETON_DECLARE ( cRWindow )
protected:
	//! コンストラクタ
	cRWindow ( void );
	//! デストラクタ
	virtual ~cRWindow ( void );
protected:
	//! メインループ実行
	/*! メインループの実行を開始します。
	*/
	virtual	void			exec ( void );
private:
};

#endif // !defined(RDEBUG_DEVELOP_BUILD)
#endif // R_TARGET_UNIQUEIS(R_TARGET_UNIQUE_WINDX11)

#endif // _R_WINDOW_WIN32DX11_H_
